Tele2 Grab 'n Win

pop out video
About

All clients of the Dutch Tele2 mobile carrier were able to play and win prizes with a grab machine.

The campaign had a high peak load of 8 participants per second. The complete amount of prizes was evenly distributed over the entire duration of the campaign with the automated process in the admin.

share this article Share this case
Client
Qontent Matters
+
Tele2 Netherlands
Goal
Customer satisfaction score

Facts and figures

85% participant conversion
85% participant conversion
More than 500K participants
More than 500K participants
30K participants per hour peak
30K participants per hour peak

Share this on:

x
contact

Interested in Hyper Casual Games?

Send us your message

We are happy to answer all your questions about gamification.